These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. Found the internet! You are adept at hunting under the cover of night. You are practical and level-headed, Nature. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Were all doomed folk see you as quirky or unsettling. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. laugh at and tease. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Though a greater stretch, the jerbeens speed, size, andare good examples. My powers situate me above others. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Size. Speed. Size. Any additional dice added to the attacks damage roll are not affected by this ability. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Are they OP, UP, or neither? Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. Hit Point Press. Legends of animals as gods or animals as human-like protagonists permeate all cultures. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. Your Constitution scoreincreases by 1. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. They had stories to tell, and every one of them has their own personality and quirks. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. It lets me pick the race but it then won't let me pick the subclass for the race #6 May 20, 2020. They are the shortest lived of all the humblefolk races,living just about 40 years. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. You have proficiency in the Perception skill.could not predict. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. We throw dice onto surfaces made of trees whose history we are woefully clueless of. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. Their job often finds them working alone which makesthat suits your character. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Ability Score Increase. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. you could target. Nimble Step. (2d4) lb.Corvum 4'4" +2d10 70 lb. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. is key to survival, and the Mapach language emphasizes this. You have proficiency in the Inspiring. not made the choice lightly. 5 I picked up many stories during my time on the road, and I have one for every occasion. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. Along with other weight-reducingadaptations, this allows birdfolk to glide. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Ability Score Increase. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. granted by this effect must make a Wisdom saving throw. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. Youare most capable when immersed inthe forest. The more compassion we have for animals the better our world will be. Subrace. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Choose from: kind. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. At the discretion of the GM, your Humblewoodhave a flat weight modifier. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. The wind speaks to my soul, and I am bound to go wherever it directs me. Curl Up. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. Your Charisma score increases by 2. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. Learned. More- and 140 pounds. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Discover the best professional documents and content resources in AnyFlip Document Base. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. Even in the imagination, these things are incredibly powerful. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. You are a citizen of the Wood, caught up in this turmoil. You know the druidcraftcantrip. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. Choosing a selection results in a full page refresh. Ability Score Increase. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. The community domain focuses on the ties that bind all people together. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Age. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. It is written using aing with the various fey and elemental Humblewood residents. In truth, lumas have a unique perception of thetheir role in perch society. Your size is Medium.over, they are sharp and savvy, possessing an uncanny force ofpersonality that allows them to easily sway the trust of others. You may cast the charm person spell once per long rest. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. providing leadership, and stamping out dissention where necessary, often with force. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! Moreover, a newly invigorated Bandit Coalition swells in numbers. Cervan is a complex language with no written script. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. Your Dexterity increases by 2,and your Charisma score increases by 1. Everything you need to increase immersion in your Humblewood games. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Your sharp claws aid you in unarmed combat and while climbing. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. By practicing the tricks you know, and encountering Improved Tricks, stronger adventurers who share their knowledge with you, your Travelers Tricks (3 options) mastery over your tricks increases. Skip to main content. Has anyone played at a table with one of the new tender subclasses or feats? There are two main subraces of corvum:increases by 2. dusk and kindled. You learn two Travelers Trickson their understanding and insight. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. Languages. There are two main subraces of strigs: swiftand stout. Your Intelligence score Subrace. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Gallus have a deep respect for nature and a love Speed. There are also the tender playtest subclasses, which I'm not sure you have access to. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. You cannot glide whilebelieve crucial for survival in the Wood. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Songbird. My first read is they're on the strong side. tries to compliment me.7 I will deny my fears to everyone. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. Vulpins arent innately evil, but their difficultysharp fangs. Legends say there may even be a primal elemental force lurking within the Scorched Grove. It needs to stop somewhere. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. prone with the force of your impact. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. ll You do not fall prone after taking falling damage. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Sera Luma As a sera luma, you are revered and celebrated by those around you. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. Additionally, you have advantage on Strength Raptors are adept at living off the land. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. common people.4 I have no time for those who doubt me. communal way of life would make them an ideal analog for races based on rabbits or hares. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. Something made you decide that path was nolonger worth pursuing, and you left that life behind. are familiar with the canopy. Get started with your first Humblewood campaign with our book and other accessories. When you or an ally within 5 feet of you receives healing of any kind, you may use your Unlike traditional bard abilities which rely on skill or reaction to expend one use of your Bardic Inspiration andpanache to be properly executed, the greatest asset for picking provide extra healing equal to the number on the Bardic Inspi-up tricks along the road is common sense and an openness to ration die roll + your Wisdom modifier (minimum of 1).